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8-bit Rocket's Top-10 Midcore/Casual/Retro Game Predictions For The Next 12 Months on 9/5/2008 by steve
8-bit Rocket's Top-10 Midcore/Casual/Retro Game Predictions For The Next 12 Months on 9/5/2008 by Jeff
8-bit Rocket's Top-10 Midcore/Casual/Retro Game Predictions For The Next 12 Months on 9/5/2008 by Viridian
8bitrocket Diatribe - Dynamic Sprite Sheets and What's on Jeff's DVR on 9/5/2008 by Jeff
8bitrocket Diatribe - Dynamic Sprite Sheets and What's on Jeff's DVR on 9/5/2008 by Zyglot
Flash CS3: Actionscript 3 (AS3) Game Primer #1: Tile Maps, XML, and bitmapData on 9/4/2008 by Jeff Fulton
8bitrocket Diatribe - Dynamic Sprite Sheets and What's on Jeff's DVR on 9/4/2008 by steve
Flash CS3: Actionscript 3 (AS3) Game Primer #1: Tile Maps, XML, and bitmapData on 9/4/2008 by Jay
Tutorial: AS3 Basic Blitting #2 : Rotation - Part 1 on 9/3/2008 by Jeff Fulton
Our Latest Goes Live on 9/3/2008 by Jeff
Our Latest Goes Live on 9/3/2008 by ldc
Tutorial: AS3 Basic Blitting #2 : Rotation - Part 1 on 9/3/2008 by Anggie Bratadinata
8-bit Rocket's Top-10 Midcore/Casual/Retro Game Predictions For The Next 12 Months on 9/3/2008 by steve
8-bit Rocket's Top-10 Midcore/Casual/Retro Game Predictions For The Next 12 Months on 9/1/2008 by Joe
8-bit Rocket's Top-10 Midcore/Casual/Retro Game Predictions For The Next 12 Months on 9/1/2008 by Jeff
Tutorial: AS3 Basic Blitting #2 : Rotation - Part 1 on 8/31/2008 by Jay
8bitrocket GameStorm! Podcast #3: Family Edition on 8/30/2008 by Jeff Fulton
Tutorial: AS3 Basic Blitting #2 : Rotation - Part 1 on 8/30/2008 by Jeff Fulton
Tutorial Update: Basic Blit with Transparency on 8/30/2008 by Mark
Tutorial: AS3 Basic Blitting #2 : Rotation - Part 1 on 8/30/2008 by Jay


Nick Bilyk's Optimizing Actionscript Artcile
9/5/2008
Category: Required Reading by: Jeff Fulton
uper cool 8bitrocket friend, Alan Donnelly, sent over a link to one of the best AS3 Optimization articles I have ever read. Spare no time getting over to Nick's site to take an extended read.



Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket GameStorm! Podcast #4: Top-10 Predictions Plus More...
9/5/2008
Category: Podcasts by: Steve Fulton

K, here is Podcast #4.  This time we discuss two thrilling game ideas, and then we get into our Top-10 Predictions For The Midcore/Casual/Retro Game Industry.

Also, this podcast marks the first time we bumper the podcast with music from our vast library of songs created for games and other online projects.  This week's featured song is "Salty Fries".

Download The Podcast Now!: http://www.8bitrocket.com/podcasts/gamestorm4.mp3




Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket Diatribe - Dynamic Sprite Sheets and What's on Jeff's DVR
9/4/2008
Category: diatribe by: Jeff Fulton

have been working on a few new projects that require speed and blit operations. This has given me the opportunity t to research and re-fine my methods. At one time I used arrays of bitmapData objects, pre-cached from movieClips. Those were especially needed when I was working with designers who were not savvy with tile sheets. The array is fast and efficient, but it uses a lot of memory and is redundant when you also have a sprite sheet in memory. Also, since arrays are passed by reference, I ran into some problems accidentally writing over the original array of data when I wanted to run matrix transformations in-line while the games were running. Sometimes I would corrupt the original sprite data and I couldn't figure out why. So, after quite a while using arrays, I switched to mostly blitting directly from sprite sheets to the canvas. The sprite sheet pngs acted pretty much like arrays, the only draw back being that I had to do all of the work to pre-render my rotations, scale and other transformations in Fireworks and then bring them into Flash manually...




Questions? Comments? Email us here: info@8bitrocket.com
R.I.P Jerry Reed, "East Bound And Down", Smokey And The Bandit
9/4/2008
Category: diatribe by: Steve Fulton

ack in May 1977 my dad told my brother and I that we were going to see a "sleeper" film at the theater. Star Wars was out the same week, but we would have to wait months to see that movie. Instead of an adventure filled with Rebels, Imperials, droids, and Stormtroopers, we were thrust instead into the C.B./10-4/Trucker/"F-The-County Mounties" world of Smokey And The Bandit. Sure Burt Reynolds and Sally Field were great in the movie, but for some reason, as 7-year old, I related to Snowman, played by Jerry Reed. He was the guy who drove the truck filled with Coors beer that Burt Reynolds was so eagerly trying to blaze a trail for in his black Trans-Am. For some reason, I saw a lot of myself in Reed's character. Even at that age, I knew I would never lead the pack or get the girl like Burt Reynolds. Instead, I had the sneaking suspicion that I would be a "right hand man" kind of guy, who would get beat-up in bars of life, but still remain loyal to the cause...just like Snowman. Jerry Reed also wrote the theme song, "East Bound And Down" , one of the greatest theme songs ever recorded. Just last Saturday, out of the blue, I found myself singing this theme song to myself and thinking "man, wasn't this song just f*ckin' great." Yes it was, and so was Jerry Reed. You can hear both below.

 




Questions? Comments? Email us here: info@8bitrocket.com
Domino Multiplayer by Lorenzo Nuvoletta has been added to our Retro Showcase!
9/4/2008
Category: Required Playing by: Jeff Fulton
orenzo keeps pumping out great Retro Multi-player games and we keep adding them to our site! Multi-player lets you play the classic against the world. This turn based game is a great example of the Nonoba Multi-player engine.

Check it out!

What's more retro than Dominoes?



Questions? Comments? Email us here: info@8bitrocket.com
Flash Game Development Inter-web Mash-up: September 3, 2008
9/3/2008
Category: Required Reading by: Jeff Fulton

selection blogs, articles, tutorials, games, and more that might be on interest to Flash game developers (or any other game developers).

This week the Pixel Blitz Engine EXPLODES!; A new Multi-player classic from Lorenzgames; Common game development mistakes to avoid; A Flash Game License First Impressions Review; A Hand Held Flash Game Player; A Unique Collision Detection Idea; A Tutorial on making a game like Snow Flakes; How do you know your game is fun?; A new basic blitting tutorial; Some fresh retro gaming articles and 5 cool Game Jacket games that are keeping me from my work...




Questions? Comments? Email us here: info@8bitrocket.com
Super Mario RPG: Devolution Is The Best Solution
9/3/2008
Category: Required Playing by: Steve Fulton
couple years back I received Paper Mario: 1000 Year Door for the GameCube (to play on my Wii). At the time, I was playing many of the of Final Fantasy games via GBA and DS, but as soon as I played Paper Mario I knew I had found my new "RPG". It was very well made, addictive, and good to play with my kids, but retained enough "RPG" ness to keep me coming back. Since I was very new to Nintendo platforms (having never owned one until the Wii), was sort of shocked to find such an engrossing game with the name "Mario" attached to it.



Questions? Comments? Email us here: info@8bitrocket.com
8-bit Rocket's Top-10 Midcore/Casual/Retro Game Predictions For The Next 12 Months
9/1/2008
Category: Mid-Core Gamer by: Steve Fulton
ince September is just starting and many Midcore/Casual gamers and gamer-parents are gearing up for what is really the new year (new schools and/or classes, new and returning tv shows, NHL,NBA,NFL, world Futbol leagues restarting, etc) we've decided to buck the trends and make this our month to make yearly predictions for the Midcore/Casual/Retro game industry. Some of these are more wishful thinking than others. See if you can spot them. Here you go!

10. Mac gaming will rise to new heights. Publishers will convert PC games to the Mac using next-generation Intel hardware conversion utilities. They will find that testing games for the relatively small number of Mac hardware variations makes their job much easier. IGN will re-launch mac.ign.com. Also, bucking the recent trends, a Mac-gaming-centric print magazine will launch...and the initial issues will sell very well.

9. FMAME (the Flash version of MAME) will be embraced by many unscrupulous game portals. Other Flash-based emulators will follow. Small Flash game developers will have their games squeezed out of portals and will have to work much harder to make games that will get published. At the same time, an I.P. incident similar to the Facebook "Scrabulous" issue will rock the viral, Flash game world. It will force many domestic U.S./Europe portals to screen games more closely, and start licensing classic game ROMs for use on their sites, further squeezing indie game developers.




Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket GameStorm! Podcast #3: Family Edition
8/30/2008
Category: Podcasts by: Steve Fulton
K, here is Podcast #3. We are still tinkering with the format, so this one is a bit different from the previous two. Jeff and I were on a vacation this week, so this one was done with our kids around. In some cases it works (interesting ideas), in others (background noise) it doesn't.

Download The Podcast Now!: http://www.8bitrocket.com/podcasts/gamestorm3.mp3

 




Questions? Comments? Email us here: info@8bitrocket.com